NEYTIRI
Character Bust
· Character
- ZBrush
- Maya
- Substance Painter
- Marmoset Toolbag 5
Nearing the end of my degree, I wanted a project that would combine all of my developed skills into one. Although I had already sculpted, used high-to-low baking workflows, and textured props amongst other things, I had never put these all together towards a character in any capacity…
So, here she is! Inspired by the recent Avatar: The Way of Water film at the time, I wanted to adapt the character Neytiri into my own blend of stylised & realism, referring to everything I had learned from anatomy all the way down the asset creation pipeline.
I learned so much from this project both during and after - many hurdles I had brainstormed throughout, and so many new workflows and different approaches for me to try next time.
I realised it is so much more daunting to stress about all this early on. Instead, just start. Those little things can be picked up along the way, and it just means that you will know them for next time!