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MODULAR INTERIOR KIT
Neo-Gothic inspired Manor
The aim of this project was to better understand optimisation techniques within the game pipeline; from the modular planning stages, all the way through the models themselves and working inside of the engine.
I gained newfound skills working in Substance Designer, making tiling textures to use throughout my scene while effectively planning and utilising trim sheet textures. Taking these materials to the next level, I then used vertex paint within Unreal Engine 5 to naturally height blend them together.